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Sound Examples for a Montage Approach to Sound Synthesis
Synthesized examples twice the duration of the originals.
| Babble | original | Montage | |
|
Bees |
original | Montage | |
| Bubbling Water | original | Montage | |
|
Applause |
original | Montage | |
| Fire | original | Montage | |
| Heavy Rain | original | Montage | |
| Helicopter | original | Montage | |
| Swamp | original | Montage | |
| Lapping Waves | original | Montage | |
| PneumaticDrills | original | Montage | |
| ShakingPaper | original | Montage | |
| Sparrows | original | Montage | |
| Steam Railroad | original | Montage | |
| Stream Waterfall | original | Montage | |
| Wind Whistling | original | Montage |
Montage - Removing Unique Elements
This steamrail sample has an audible unique event. The montage approach is used to identify and replace this unique event.
| Steam Railroad | original | Montage | Montage Unique |
Montage - Recovering Damaged Textures
This helicopter sample has two missing pieces. The montage approach is used to identify and replace these pieces. Notice that the replaced events preserve the quasi-periodic nature of the sample.
| Helicopter | original | Damaged | Recovered |
Montage and Wavelet Tree Algorithm
The following examples compare results from the wavelet tree algorithm of Dubnov et al. [1] and results from the montage approach to sound texture synthesis.
|
Shore |
original | Wavelet | Montage | ||
| Traffic Jam | original | Wavelet | Montage | ||
| Baby | original | Wavelet | Montage | ||
| Racing | original | Wavelet | Montage |
Montage and AudioTexture Algorithm
The next samples compare the montage approach to that of Lu et al.'s AudioTexture method [2]. Notice the periodic tilling in the AudioTexture Rain sample.
|
Rain |
original | AudioTexture | Montage | ||
| Stream | original | AudioTexture | Montage |
[1] Shlomo Dubnov, Ziv Bar-joseph, Ran El-Yaniv, Dani Lischin- ski, and Michael Werman,“Synthesis of sound textures by learning and resampling of wavelet trees,” 2002
[2] Lie Lu, Liu Wenyin, and Hong-Jiang Zhang, “Audio textures: theory and applications,”Speech and Audio Processing, IEEE Transactions on, vol. 12, no. 2, pp. 156–167, 2004.